![]() Unreal Engine 4 defaults to limiting the maximum number of texture mips to 14, which effectively limits the largest rendered texture to 8192 (1x1 to 8192x8192 is 14 mips). There are a number of features and settings in Unreal Engine 4 for managing the texture resolutions that are rendered for various areas such as world geometry or the user interface. The highest texture resolution supported by a specific hardware device varies by manufacturer, model and available texture memory. Current DirectX video adapters and game consoles support various texture resolutions from 1x1 to 2048x2048 and up to 8192x8192. Unreal Engine supports texture resolutions from 1x1 up to 8192x8192 with some slight modifications to. ![]() ![]() In the following page we will take a look at these systems and how you can use them to reduce your projects Texture memory requirements. Luckily Unreal Engine has a very robust system for non-destructively reducing Texture size across all your projects Textures. One of the biggest contributors to any digital projects memory footprint comes from the size and amount of Textures used.
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